Maggie Fraser (full time online - EBUS) took a very deep, long look at the notion of community and connection via mobile devices and their affordances.
Nick Janzen decided to investigate simulators and games for his photography class and then created his own "game" that he used. Some great online resources for photography.
Michelle Watrin took a look at whether Classcraft could assist in furthering productivity and improve behaviours in her classrooms.
Sam White took a very detailed look at Screen time and Green time and was surprised in some ways...many ways to engage students while giving them outdoor experiences/exercise.
Kyla Young, Sheri Lewthwaite and Robyn Lloyd combined to look at gamification and mobile apps at the secondary level; while very effective, there were caveats for their uses. Excellent annotated bibliography as well.