Major Project - Inquiry
Under this heading I have placed several types of resources for some of the topics I had offered up as suggestions for your inquiry. This list is by no means complete. Rather, it is a starting point in terms of providing some current trends and developments regarding mobile technologies and game based learning. If they function as "breadcrumbs" which lead to something that you can sink your teeth into, so much the better.
Project Based Inquiry - Major Project (full version with requirements and possible topics)
The purpose of this project is to allow you to explore an aspect of either Mobile Technologies or Game Based Learning that will further add to your practice as a professional educator both for today and tomorrow. Using self-directed research, you will develop a “critical challenge question” that will guide you through this process and set the parameters for your inquiry. I am a huge fan of experiential learning that incorporates authentic tasks. Tony Bates wrote “Managing Technological Change: Strategies for College and University Leaders” quite awhile ago but his convictions about “access” and infrastructure and their importance have always paid dividends for me. He also has an excellent post entitled, “Can you do experiential learning online? Assessing design models for experiential learning” which talks about inquiry based learning and is a good resource to look at additionally.
Why this format for the major project?
A. In today’s world, the notion of personalizing a student’s educational experience is huge. Having “agency” around the work that we engage in is hugely motivational. As well, covering both topics in the amount of time we have is problematic; this should allow for that and lets students concentrate on one topic or the other. This style of assignment also means that you can get very focused on a single aspect which might not be easily done in a group situation. Finally, this scaffolds well into OLTD 510 and should make the work which is undertaken there that much more consistent and straightforward based on the work that is done in this course.
Individual/Pairs/Group – 40 Marks
Due Date: October 19th or any time before...;D)
The purpose of this project is to allow you to explore an aspect of either Mobile Technologies or Game Based Learning that will further add to your practice as a professional educator both for today and tomorrow. Using self-directed research, you will develop a “critical challenge question” that will guide you through this process and set the parameters for your inquiry. I am a huge fan of experiential learning that incorporates authentic tasks. Tony Bates wrote “Managing Technological Change: Strategies for College and University Leaders” quite awhile ago but his convictions about “access” and infrastructure and their importance have always paid dividends for me. He also has an excellent post entitled, “Can you do experiential learning online? Assessing design models for experiential learning” which talks about inquiry based learning and is a good resource to look at additionally.
Why this format for the major project?
A. In today’s world, the notion of personalizing a student’s educational experience is huge. Having “agency” around the work that we engage in is hugely motivational. As well, covering both topics in the amount of time we have is problematic; this should allow for that and lets students concentrate on one topic or the other. This style of assignment also means that you can get very focused on a single aspect which might not be easily done in a group situation. Finally, this scaffolds well into OLTD 510 and should make the work which is undertaken there that much more consistent and straightforward based on the work that is done in this course.
Individual/Pairs/Group – 40 Marks
Due Date: October 19th or any time before...;D)
Annotated Bibiography option:
If you choose an annotated bibliography, you will again be answering a critical challenge question that you develop and will review twenty sources of information that informs your practice and helps to answer the CCQ. Have a look at some exemplars in order to understand what is entailed.
Rubric for Major Project - Annotated Bibliography
If you choose an annotated bibliography, you will again be answering a critical challenge question that you develop and will review twenty sources of information that informs your practice and helps to answer the CCQ. Have a look at some exemplars in order to understand what is entailed.
Rubric for Major Project - Annotated Bibliography