Game Based Learning inquiry topics:
1. Can "gamification" and game based learning change the way our classrooms or workplaces operate and how we teach?
|
2. Are commercially produced video games sexist in their design and is this worthwhile in terms of using them as teaching tools?
"THE VIDEO GAMER’S DILEMMA: ENTERTAINMENT VERSUS MORALITY" by Sony Raj, Jongsung Kim and Nithin Lalorth The authors examine the roles that gender takes in some of the most popular video games. Provocative reading, it questions the notion of sexism and how it is used in the commercial game industry. |
The Current-Anna Maria Tremonti
"Gamification - creating new education tools by applying video games to classroom learning" Excellent interview with three teachers/professors who espouse the advantages of GBL and their insights regarding our education system and why GBL can be a "game changer" (pun) |
3. Create an annotated bibliography with a minimum of 10 sources which addresses some facet of game based learning. (Check with your instructor prior to starting please.)
You may not know much about a particular topic or area of game based learning. Why not assemble an "educational tool kit" which provides others with information and insights about this while at the same time benefitting your own knowledge base?
You may not know much about a particular topic or area of game based learning. Why not assemble an "educational tool kit" which provides others with information and insights about this while at the same time benefitting your own knowledge base?
4. Can video games/game based learning benefit students with various learning styles?
Many students do not learn conventionally and require different forms of motivation. Students with "special needs" often require other methods of teaching compared to their peers.
"Video Games in the Inclusive Classroom" by Jen Deyenburg - University of Calgary
A little long but great to have some "Canadian content" on this topic.
Many students do not learn conventionally and require different forms of motivation. Students with "special needs" often require other methods of teaching compared to their peers.
"Video Games in the Inclusive Classroom" by Jen Deyenburg - University of Calgary
A little long but great to have some "Canadian content" on this topic.
5. Can game based learning and well designed video games help students to learn higher order thinking skills?
How Games Lead Kids to the Good Stuff: Understanding Context by Jordan Shapiro (2014)
GBL is discussed in terms of its ability to provide critical thinking and problem solving against a backdrop of those that see education and learning being evaluated using only quantitative assessments.
How Games Lead Kids to the Good Stuff: Understanding Context by Jordan Shapiro (2014)
GBL is discussed in terms of its ability to provide critical thinking and problem solving against a backdrop of those that see education and learning being evaluated using only quantitative assessments.
Resources and thoughts to help you with your inquiry...
Game Based Learning:
Games for Change
Social impact games aimed at critical thinking skills and effecting change.
"Additional Resources for Digital Game-Based Learning" by Richard Van Eck
Minecraft at 33 million users – a personal story by Keith Stuart
A short overview of the enduring appeal and affordances of Minecraft and how it can positively affect someone with autism.
"Civilized Gaming: Using Civilization IV in the Classroom" by Danny Buchanan
A short piece about the possibilities for using Civ IV at the Middle School level - specifically, Grade 8.
Games for Change
Social impact games aimed at critical thinking skills and effecting change.
"Additional Resources for Digital Game-Based Learning" by Richard Van Eck
Minecraft at 33 million users – a personal story by Keith Stuart
A short overview of the enduring appeal and affordances of Minecraft and how it can positively affect someone with autism.
"Civilized Gaming: Using Civilization IV in the Classroom" by Danny Buchanan
A short piece about the possibilities for using Civ IV at the Middle School level - specifically, Grade 8.
"Using MinecraftEdu - Joel Levin"
One of the creators talks about using this wonderful tool and focuses on the templates/worlds that are available for teachers and students to use.
One of the creators talks about using this wonderful tool and focuses on the templates/worlds that are available for teachers and students to use.
6. "Video Games in the Inclusive Classroom" by Jen Deyenburg - University of Calgary
A little long but great to have some "Canadian content" on this topic. She has done some other work on the topic that I find useful and enlightening - check out her site at:
Trails Optional
Jen Deyenberg's Journey into Technology, Travelling, and Teaching
A little long but great to have some "Canadian content" on this topic. She has done some other work on the topic that I find useful and enlightening - check out her site at:
Trails Optional
Jen Deyenberg's Journey into Technology, Travelling, and Teaching